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Clearing The Backlog – Oddworld: New ‘n’ Tasty!

February 24, 2015 1 comment

Clearing The Backlog is a semi-regular series where I attempt to clear my way through my ever-increasing backlog of games. Every time I finish a game, I review it and offer up my thoughts of what I thought of the whole experience. Today, Oddworld: New ‘n’ Tasty!

Let’s go back in time. It was 1998, and I’d just got my PlayStation for my birthday. After eagerly setting it all up and enjoying the hell out of Crash Bandicoot 2 and Tomb Raider, my next port of call was the special bundled demo disc. This excited me, because I’d never come across a concept like the demo disc before, but this exposed me to a bunch of games I probably would have never considered.

One game on that bundled disc was Oddworld: Abe’s Oddysee, a game that captured my imagination immediately. It featured quirky characters, a vivid if brutal world to explore, and the unique ability to chat to your buddies and guide them around. It was amazing, and I would go on to get the full game and play it to death, ensuring that every secret area was found and all 99 of the buddies got home safe.

But while I loved the series, I missed out on everything to do with it after Abe’s Exoddus since I had no interest in the original Xbox. To hear it was returning after a long absence, and on a system I actually wanted, made me pretty happy. However, I initially wasn’t too excited about the return of the Oddworld franchise in the form of a remake. I wasn’t too keen on the idea of replaying Abe’s Oddysee in full all over again when I still own my old copy, but further investigation suggested that New ‘n’ Tasty really was that – new, and rather flavourful.

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