Archive for November, 2015

Chronological Challenge – Oddworld: Abe’s Oddysee

November 25, 2015 Leave a comment

And now here is the second review of the day, where I look at a game I have a lot more history with…

…although I talked about a lot of that in another post, so I can’t do it here. Oh well.

Oddworld: Abe’s Oddysee

Publisher: GT Interactive | Developer: Oddworld Inhabitants | Released: September 1997
Original System: PlayStation
Played on: PS3 (original PS1 disc)

Goal: Attempt to get as far as possible in a single sitting without dying

Actual Outcome: Made it through the Paramonian Temple before needing to turn the game off

I touched on my opinion of this game when I reviewed New ‘n’ Tasty a while back. I discovered Oddworld through the packaged demo disc that came with my original PlayStation, and found it fascinating as a kid, and knew I wanted to play the full game. And it swiftly became one of my favourite PS1 games of all time.

Having recently played the HD remake of this, it was interesting to return to the original Abe’s Oddysee and see how it compares. And while the HD remake has smoother presentation and a more forgiving save system, the original is still a fantastic game in its own right.

Read more…


Chronological Challenge: Star Fox 64

November 25, 2015 2 comments

I promised you a review a day, but then I got sick and had a massive rest day yesterday, so I didn’t put one up. Today you’re getting two though! That should make up for it.

Here is the first review, or rather a collection of thoughts about how bad I am at a video game.

Star Fox 64 (aka Lylat Wars in original UK release)

Publisher: Nintendo | Developer: Nintendo | Released: April 1997 (Japan)
Original System: Nintendo 64
Played on: Wii Virtual Console

Goal: Defeat Star Wolf and Andross on any route

Actual Outcome: Defeated Andross on easy path

I bought Star Fox 64 because of Smash Bros. Yep. That’s all. I bought this game from the Virtual Console just because I was wondering if Fox and Falco’s game was any good. There is literally no other reason I have this game.

I am bad at this game. Like, obscenely, awfully bad. I made it to the end of the easy path, but I fudged it the whole way. Most of my team ended up dead on each mission, I kept shooting them, certain missions took a lot longer than they needed to, and generally if this was how Fox McCloud behaved on missions, he wouldn’t be in a job much longer.

That said, I did have fun with Star Fox 64. It’s an arcade-style space shooter where you fly about taking down targets, and while I struggled with it, it was an easy game to pick up and play, and it handled well.

My big complaint about the game is that sometimes due to the N64’s draw distance, it can be hard to make out your targets very well. I lost count the amount of times I went to battle Star Wolf and ended up shooting my own team members because the ships are similar shapes. Yes, your team are labelled with a big triangle saying F, P or S, but sometimes that didn’t help and seemed to be pointed at something far in the distance.

I also had issues with dodging while driving the Landmaster, and the amount of times where I ended up needlessly crashing into things was slightly disturbing. However, this and the other problems I had while playing were down to my own incompetence and not so much the game’s problem.

It’s hard to give much of a definitive opinion on Star Fox 64. It’s a bit dated, especially in the graphics department, but it’s a decent enough game. It’s just a shame that I’m so bad at it!

Chronological Challenge – Castlevania: Symphony of the Night

November 23, 2015 5 comments

1997 continues throughout this week for the Chronological Challenge. Today I am reviewing a classic game which I never played originally. To be fair, this game was apparently pretty rare in the UK at the time, and only a PSN release a few years back made it easier to get hold of, so let’s say that’s my excuse.

Castlevania: Symphony of The Night
Publisher: Konami | Developer: KCET | Released: March 1997 (Japan)
Original System: PlayStation
Played on: PS3 (PSN release)

Goal: Defeat Dracula

Actual Outcome: Dracula defeated!

Castlevania is one of those franchises I’ve never paid much attention to. The reason this game turned up on my list is because a friend of mine highly recommended it since I loved the Metroid games and said I should get it. Lo and behold, it’s on PSN, so I decided to pick it up and add it to my game list for the challenge. Read more…

Chronological Challenge: Final Fantasy VII

November 18, 2015 1 comment

Today’s Chronological Challenge review is kind of a special one, as it comes mere days after an appropriate announcement. I didn’t plan that, of course, but it works out nicely. I already gave you my silly post about this game, so now let’s get a little more serious and see what I think of Final Fantasy VII. Read more…

Chronological Challenge: Micro Machines V3

November 16, 2015 1 comment

Once again, I’ve decided to change the format of the Chronological Challenge reviews. With 1996, I decided to post a single large post featuring all the games of that year. Problem was, when I did it, it ended up being huge and slightly unwieldy, and on the Internet that’s quite a bad thing.

So instead, I’m just going to post up reviews every time I clear a game from the list. So the posts will be on single games, but they’ll appear more frequently. Not regularly, just…frequently.

And speaking of frequently, I decided to speed up the challenge a little by alternating games between play sessions. This is why today’s game has come up before Final Fantasy VII‘s review, because although it was released afterwards, it’s notably shorter, so I cleared it first while alternating between the two. By doing this, it means that I’ll be able to clear several short games while also battling through much longer games like FF7, rather than stalling the whole challenge every time I hit a JRPG (which has already happened with the Shining games and EarthBound too).

Of course, this means the reviews will be slightly out of chronological order, but it’ll be roughly correct. So now that all that’s out of the way, let’s go, it’s time to race! Read more…

Rise of the Tomb Raider, Fall of the Enthusiasm

November 10, 2015 11 comments

Reviews are coming in for Rise of the Tomb Raider, which releases today, and there’s a lot of positive response. It’s great to see a game in my favourite series getting high praise, and from what I’ve seen, the game is an excellent piece of work. There seem to be a focus on exotic locations, puzzles and exploration, and it seems Crystal Dynamics have hit a groove with the Tomb Raider series.

And yet, despite all this, I cannot get excited for Rise of the Tomb Raider. I know I’ve mentioned this a few times, but I feel this is an appropriate time to clarify my feelings on the matter once and for all.

Read more…

Top 10 Suggestions for the FF7 Remake

November 6, 2015 2 comments

As part of my Chronological Challenge, I’ve been playing Final Fantasy VII a lot lately. It’s a pretty neat game. If you haven’t heard of it, and let’s be honest here, it was pretty obscure, it’s a game where you are a man with a sword who commits acts of terrorism before chasing after a man with a bigger sword after he commits a bigger act of terrorism. It’s good, wholesome family fun!

You may be aware, this game is going to get a remake. Lord knows why, because no one asked for it, but it’s happening anyway. But since I’ve been playing the original, it got me thinking. Inevitably, with this remake, things are going to get chopped and changed. Some things are going to be left back in 1997, while other aspects are going to be improved and tweaked. And having the original fresh in my mind again, I think I’m the best person in the world to decide what needs to happen. Here are my top 10 suggestions. Read more…