Home > Chronological Challenge > Chronological Game Challenge Review – Dino Crisis 2

Chronological Game Challenge Review – Dino Crisis 2

October 10, 2016 Leave a comment Go to comments

Hello! Let’s continue our journey through the year 2000 by fighting off some dinosaurs!

Dino Crisis 2
Publisher: Capcom | Developer: Capcom | Year: 2000
Original System: PlayStation
Played on: PS3 (original PS1 disc)

Goal: Escape the dinosaurs again!

Actual Outcome: Defeated the massive dino and time-space shenanigans happened

Remember Blockbuster? For those who don’t, it was Netflix but in building form, and you got to rent movies for a limited time. You could also rent video games, and for a time I did this regularly. Usually this was a good way for me to test if I enjoyed a game or not and then I’d later beg my parents for the best ones for Christmas or a birthday.

Except Dino Crisis 2. This game was unusual, as I rented it back in 2000…and subsequently beat the game in a day. And then didn’t know what to do with the remaining day I still had it. As such, I never got the game when I was younger because it seemed pointless to do so, but decided to track it down for the purposes of this challenge because even though it was short, I vaguely remembered it being fun.

So remember when Dino Crisis was literally Resident Evil with dinosaurs? Dino Crisis 2 decided to throw that out entirely, and instead we have an arcade shooter that endlessly throws dinosaurs at you. It retains the Resident Evil camera angles and nonsensical science-gone-wrong storyline but otherwise this is such a drastic shift in tone that it’s almost a brand new game entirely.

And it actually is pretty fun. Tossing out the inventory management that proved a little frustrating in the first game, the game’s speed has increased so that fighting dinosaurs no longer feels like a slow, unpleasant mess. However, it brings its own problems. Any sense of tension has also been thrown out, and sometimes moving from one place to another can be a repetitive exercise of endlessly firing your weapon at an infinite supply of velociraptors.

Because this is Dino Crisis 2’s main problem. It addressed the issues with the first game’s cumbersome control system and went way too far in the other direction. Where you were a special agent hindered by extraordinary circumstances and marred by slow controls, here you’ve just become a superhero, forever ripping through dino hordes like paper. And while it’s certainly a fun romp for a bit, this gets boring after a while, even with the game’s short runtime.

And the problem is, the game doesn’t really do much to justify its own existence. It’s certainly done well to break Dino Crisis into its own game rather than a tiny lizard snapping at the heels of its zombie stablemate, but what it does differently feels so short, so repetitive and so forgettable that it makes you wonder what its selling point is anymore. There’s no horror here, there’s not a lot of exploration, and the arcade gunplay feels ultimately unsatisfying.

Dino Crisis 2 is ultimately a fun little game that doesn’t really have a lot going for it in the long run. It’s clear that this was a series that Capcom were clueless about continuing. Still, it could be worse. They could have had dinosaurs in space or something. That would just be absurd.

…oh

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  1. October 11, 2016 at 11:04 am

    Although I liked Dino Crisis 2 a bit. That’s a really accurate discription of DC2 in a nice neat lil package. Good stuff.

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