Home > Chronological Challenge > Chronological Challenge Update – 31st January 2017

Chronological Challenge Update – 31st January 2017

January 31, 2017 Leave a comment Go to comments

Hello! This is going to be an update on the last two weeks of my Chronological Challenge since I didn’t get around to doing an update last week. So there’s gonna be a lot here. Enjoy!

Game 1 – Silent Hill 4: The Room
(Konami, PS2, Released: June 2004)

Guys, I’m sorry. I just couldn’t do it. Numerous “worlds” later and my interest fell off completely. I found myself switching between boredom and irritation every step of the way, and by the time I reached the Hospital World, I’d had enough. Not enough to make me care about most of the cast, and an endlessly unintuitive structure and enemies that serve to just be irritating over being scary, and I just had to put the controller down.

Silent Hill 4 remains unfinished but good lord, do I not want to try and change that. So I moved down my list to the next game…

Game 1 (replacement) – Sly 2: Band of Thieves
(SCE / Sucker Punch, PS2, Released: September 2004)

Ah, this is much better. I’ve beaten Sly 2 before (should be obvious considering I made this video) so I’m aiming for the full collection of clue bottles and treasures dotted about the various worlds.

Sly 2 is such an enjoyable game. I love a good sneaky game, and Sly 2 does an excellent job of bringing stealth into a 3D platformer. Obviously, I’d beaten Sly Cooper & The Thievius Raccoonus (or Sly Raccoon, as the EU version was titled for some reason) prior to this, but Sly 2 takes the stuff that made the first game great – fun stealth mechanics, fluid controls, likeable characters – and expanded the game out into bigger areas and longer, tougher missions. The first game’s problem was that it could be breezed through in mere hours, and Sly 2 is a much meatier affair.

In the course of two weeks I’ve made it to the second chapter of Prague, which I believe is chapter 5. Paris was straightforward and I breezed through it, taking down Dimitri in the process. The two India levels proved trickier, especially in the second one when I had to bug Rajan’s office with a literal bug that screams if it’s out of water for too long, and some severe issues with trying to steal from Rajan after shooting him with sleep darts because guards kept spawning right in my path all the goddamn time.

The first Prague level was a bit more relaxed, although being stuck playing Bentley for the first few missions was not the most enjoyable thing in the world. But otherwise, doing pretty well!

Game 2 – Final Fantasy X-2
(Square Enix, PS2, Released: March 2003 in Japan)

Despite my valiant efforts to push for 100%, I could feel my resolve falling off for this. I wanted to quickly breeze through the final couple of quests and finally end the game, but I hit a snag.

I progressed through the first few floors of Via Infinito, the big scary ultimate dungeon, and grabbed the final Crimson Spheres I needed for my trip back to Mushroom Rock Road. That went well, and I went to Mushroom Rock and entertained the Youth League with their fighting tournament for a while, then ventured to the Den of Woe on the lower level and used my Crimson Spheres. The spooky adventures in there went surprisingly well, and (SPOILERS) battling my party members didn’t go too badly because, fortunately, the game doesn’t seem to draw from your setup and instead goes with an easy pre-determined setup.

So that was nice. But what wasn’t was returning to Via Infinito in order to complete that. It was all going well until I got to Cloister 80, where a boss called Chac awaits. It’s fast, it’s got a lot of health, and it likes to petrify your party. Easy, I thought. I’d read about the “Cat Nip trick”, where equipping an accessory called Cat Nip allows her to do 9999HP damage with every attack, regardless of defence while in Critical. On a Gunner (Yuna’s default class) it’s practically lethal, as her Trigger Happy ability allows for about 12-15 hits in one go, depending on how quickly you can hammer the R1 button. Put that next to some protection against Petrify and we’re all good, right?

OH HO no not at all. For some unknown reason, Chac’s Stone Glare completely bypasses Ribbon and Stoneproof. Oh, and Chac likes to speedily smash a party member almost as soon as she gets petrified, removing her from the battle entirely. As in, impossible to use a Phoenix Down to revive her. Cue multiple hasty fumbles as I try and chop its health off before everyone dies but everyone is smashed to bits in an instant.

It was at this point that my impatience just took over. I could see no reasonable way to beat this boss, and I’d honestly gotten tired of holding up my overall challenge with FFX-2. As much as I love the game, I felt it was time to move on. And so I started…

Game 2 (replacement) – Rollercoaster Tycoon 3: Platinum!
(Atari / Frontier Developments, Steam, Released: October 2004)

As a kid, I played the hell out of Theme Park, although at the time the business side of the simulation went completely over my head. Eventually I stopped playing it, but was still kind of interested in playing a theme park building simulator over the years. Eventually, a few years ago, I decided to go ahead and buy Rollercoaster Tycoon 3, a beloved theme park builder that I figured would be worth a try. It just took me a while to get around to playing it properly.

For those who don’t know, each scenario of Rollercoaster Tycoon’s Career Mode has three challenge levels – Apprentice, Entrepreneur and Tycoon. Each has their own criteria which varies from level to level. In the first level, the criteria was increasing the park’s value and getting a specific number of people through the front gate.

And my haphazard approach to theme park management has been consistently paying off, as I have been breezing through the scenarios.

  • Vanilla Hills? Done through overcharging everyone and creating a loose aquatic theme in one corner with an aquarium and a dolphin show.
  • Goldrush? Cocked up my rollercoaster design every single time and reloaded a bunch until I was satisfied.
  • Checkered Flag? Basically did very little but please the one VIP who was important to the challenge.
  • Box Office? Frantically hired ALL THE JANITORS IN THE WORLD to clean up the masses of vomit that the previous owners had left for me and then got upset when the VIP, who really wanted to visit a rollercoaster, completely ignored my rollercoaster.
  • Fright Night? Built and deleted a series of rollercoasters that I felt met the challenge criteria and then didn’t, and then sat around for ages waiting for my money to fill just to by the single rollercoaster design that fit the challenge criteria but cost roughly four million dollars to build.
  • Go with the Flow? Initially built a really nice rowboat route that everyone complained about and ignored so my feelings were hurt. Eventually beat the scenario but remained deeply, deeply hurt about that rejection of my little rowboats.
  • Broom Lake? Yelled at my Saucer Ride and Zero G Trampoline for ALWAYS BREAKING DOWN while my inspector kept telling me to make my rollercoaster’s line shortly, which is a good plan but I can’t do it, Jeff (who I’ve just decided is his name). I just…can’t. Leave me alone.
  • Scrub Gardens, the first of the “Wild!” expansion levels? Went rather nicely but remained baffled about where the pre-placed rollercoaster’s queue actually was.

Also, I’ve taken great joy in charging people to use the toilet as a result of playing this game. So the lesson I’ve learned is that forcing to people to pay extortionate prices for their basic human needs is the path to success.

Essentially, I’m now the best at running theme parks. Alton Towers, I’m awaiting your call.

Game 3 – Pikmin 2
(Nintendo, Originally on Gamecube, playing Wii “New Play Control” version, Released: April 2004 in Japan)

My adventures through Pikmin 2 have resulted in me clearing out the Valley of Repose, Awakening Wood and Perplexing Pool, and now I find myself in the Wistful Wild.

So far, I’ve discovered I have a long road ahead of me as I need to somehow get 100 Purple Pikmin so I can get the treasure closest to the landing site – a dumbbell. That can wait, but I gathered all the other above-ground treasures, despite running into a few issues here and there, and now it’s onto the caves.

And oops, that’s not going well. Managed to lose pretty much my whole crew of reds in one fell swoop while fighting the Bulblaxes in the Cavern of Chaos, so I rushed down to the rest floor and snuck out of the back door to replenish.

Eventually cleared that cave out, and started on the Hole of Heroes, whose name always makes me imagine the gargoyles from MediEvil talking with an even more ridiculous accent. Aaaaaand I’m down to a single white Pikmin all thanks to floor 8 where everyone died. I’m the best Pikmin dad.

And that’s it for this week…er, weeks! We shall see what happens next week, especially as my recent order of Gravity Rush 2 means that one slot may get occupied by that instead of a challenge game. What about you guys? What have you all been playing? Any thoughts on my current games? Let me know down below!

  1. February 5, 2017 at 10:31 pm

    I admire that you know when to give up on a game. I refuse to move on no matter how stuck I am and that’s probably why my backlog will never be conquered, haha.

    • February 8, 2017 at 3:59 pm

      Haha! I’ve got limited patience sometimes. I’ve stuck it out with a few games here and there, but if I feel like I’m forcing myself to play a game like I’m forcing myself to do chores, then there’s something wrong and I need to play something else!

  2. February 19, 2017 at 7:44 pm

    I’ve got Planet Coaster sitting around although I never played RCT3 (loved the first two). I know once I start, I will pour all my time into it, and thus I’d never complete Witcher 3! Big problems I know..

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